Hello, I'm
Game Designer and Game Developer
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5+ years
Games Industry
B.Sc. Bachelor of Science
Games, Interactive Media, and Mobile Technologies
I'm a Game Designer who loves figuring out what makes players tick — the mechanics that keep you coming back, the moments that feel just right, and the systems that quietly do a lot of heavy lifting. For the past five years, I've been assisting and building games from the ground up in Unity and Unreal Engine, including VR projects and narrative-driven experiences. My focus has always been on how things feel — whether a mechanic is responsive, whether a system gives players room to express themselves, and whether the whole thing holds together across different playstyles. Before shifting fully into design, I spent three-plus years in AAA game testing, which gave me a grounded, practical perspective on how systems actually behave once real players get their hands on them. I got good at spotting balance problems, understanding what wasn't working and why, and working closely with different teams to get things where they needed to be. These days I'm most drawn to combat design, branching mechanics, and storytelling — anywhere players can make meaningful choices and feel the game responding to them.
Skills
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Game Designer
VR Programmer
Audio Engineer
Lead AR Programmer
Game Developer
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QA Tester
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QA Tester
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